Post 2: Contextualization

MPM33B – Comm. Within Hybrid Environment

eXplore posting #2: Contextualization

Since my first response to the “Why Things Matter” article, it was clarified to me that the involvement of working technology wasn’t a necessary element to this project. Since I decided my project will not have agency, I’ve shifted my project into a more sculptural piece that observes topics of networks, the digital age, blogjects’ locatablity and their spatial presences/occupancies.

I’m very much interested in the following: use of projections/projectors, mirrors and reflections, surveillance, loops/loop holes (i.e. the Penrose Stairs or in coding), layers (i.e. the onion metaphor), parallel/alternative universe/worlds, contrasting analogue ways with new technology, the constant tension between nature and humans, the fight between 2D and 3D and the complex 4D, data visualizations, illusions and skewed perspectives.

Artists and their works:

Painter Wassily Kandinsky – shape and geometrics

Lyla Rye’s – plays with perspective, space and scale, with her signature use of doll houses (architect). Artist likes to throw the viewer off optically, physically and often psychologically.

Janet Cardiff and George Bures Miller’s The Paradise Institute

Golan Levin – floccus

Paul Sermon’s Telepathic Dreaming; the feedback and forth, loop

David Hoffos – Scenes from the Dream House; holographic illusions created by reflections of tube televisions on his 3D-crafted model-scapes.

Threads – Simone Rubi; using threads to create graphic geometric designs:

daniel barrow – transparencies; lo-fi animation narratives through a transparency projector

Aaron Koblin – Radiohead video; data visualization

Broken Social Scene’s Forced To Love – music video; 3D, digitalization

rachel whiteread – house (for its play on negative space)

image transformation matrix + love for graphic design

plastic vs. wood (sleek, manmade vs. natural, textured)

Mr. Nobody – movie; about parallel universes and alternative worlds.

joseph beuys fat’s 3D objects:

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